Saturday, November 28, 2015

DMA ART103 Solo Project proposal (For Steve)

So for my solo Final Project, I have decided to collaborate with a scale hobbyist friend of mine, Tom Marra. Essentially the project will work in the style of a commission; Tom has commissioned me to create a scale diorama for him as a personal addition to his collection, and since he believes in my talent as a sculptor he would like to collect one of my works as well.

SO the essential project will be a sci-fi diorama that Tom and I will design, and I will use my skills to try to create the product as close to the design as possible. Tom will be the chief designer, and I will be the producer. Our initial thoughts are to create a diorama of a mechanic that is performing maintenance repairs on its "Power-Suit," which are heavily inspired by real maintenance repairs done on fighter jets. For example:



This genre in scale modeling of "repair bay dioramas" is quite popular, yet extremely hard to successfully achieve, as it utilizes still life qualities and extensive modifications to achieve a believable and high quality look.

I will primarily document this project through pictures of the building process, as well as to show sketches of initial designs that will direct the path of the creation process. Due to Tom's professional career as a Google Web Developer, contact will primarily be in form of email and webcam chats, as he is a very busy person. But I respect his aspiration to become a better scale modeler, as it is a shared goal and I hope to impress him with my talents.

The final form of the project will marshall into a physical product for display. Tom and I have plans to enter the completed product into a scale modeling competition coming early December, so I can also showcase Digital photographs of the completed product in the competition setting.

Monday, November 23, 2015

ART 108 Blog Post 7: The Circle review

 So for this blog post I'll be primarily talking about my personal experience in the play adaptation of the novel "The Circle." I essentially went through the play without the experience of the iPhone application as my phone was too old for the software, but I was able to be immersed into the play's environment nonetheless.



For me, it was quite a strange visceral experience, as I was finding myself pulling away from the environment; everything in my gut was telling me that the play's message at face value was false. I found my self instinctively not liking any of the actors, as I was confused as if the actors thought we were complete idiots by giving us their sales pitch to "join the circle." Then I able to take a step back and observe what the play really is, how it was a parody on corporate identity and how to assumes new human resources by creating a blanket false culture to lure in interest. It was at that realization that I reach my final question after figuring the play's true message: were the actors acting badly on purpose, or were they just bad actors themselves?

From at art perspective, the play's message was delivered in a great matter. To immerse the audience in such an interactive environment in such a way that their realization of the play's parody message in actual human reaction is a great process to understand the message. I myself haven't read the book, but now I am compelled to read it to understand it more. I highly recommend this play to others.

Monday, November 2, 2015

DMA Blog 6: Playable Prototypes

So for my partnered project, we created the game "Cyborg Survival." Heres the quick download link

https://www.dropbox.com/sh/4rt2j10v4wa2bnm/AAAFIha6gO2SetPECiYlqtexa?dl=0

Controls:
Arrow keys for left and right
Space bar for jump
"A" key for attack

The goal is pretty simple: Survive






Enemies will spawn left and right, and the difficulty will increase as time progresses. Stay alive by dodging and jumping left and right between platforms, and also using your singular attack to fend off enemies. Killing enemies will increase your score count. How long can you survive? Bwahaha



I enjoyed making this game with Brandon, it was my first time in experiencing the creation of a game and understanding 1st hand the specific roles, and as well as the nature of game development defined by meeting certain deadlines.